A "limit" attack is a huge attack the character can make on rare occasion and Cloud's adds a lot to the stagger bar. The party's health isn't all that great, either. Unfortunately, Tifa is the one that casts the anti-magic barrier that helped me survive the last one and her ATB isn't close to full. Leviathan is going to do another tidal wave attack. While the enemy is down, you do extra damage.Īt 4:55, I get in serious trouble. If that fills up, the enemy staggers and falls down. The stagger bar is another big feature - that's the orange bar under the yellow health bar of the enemy. This works both ways: your characters can dodge attacks and interrupt, too. At 1:30, Tifa tries to hit Leviathan with a lightning spell, but Leviathan dives and Tifa does no damage. At 3:20, Barret tries to heal Tifa but he gets nailed by Leviathan's attack while casting so he loses the mana points and action points and Tifa gets no health at all. Interrupting and dodging are very much things in battle. At 2:00 in, you can see some shots from Barret hitting and doing damage while I'm trying to decide what to do with Tifa. When you are picking commands, note that the action doesn't quite stop. So I switch to Barret, and cast a healing spell on Tifa, then take control of Tifa while he goes through the motions. When the video starts, I'm controlling Cloud and try to do an action, but all options are greyed out because he hasn't quite gotten his ATB high enough. The gauge fills up slowly at all times and faster when the character you control is attacking. Characters can do their normal attack any old time, but special attacks, spells, and using items requires a chunk of the action gauge. The blue bar below is the action (ATB) gauge. The green bar (that's green, not red!) is each character's health. I didn't see a way to skip them, but I think people would be screaming about it if there wasn't an option somewhere.
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