![]() ![]() MacGuffin: Lampshaded with how the princess is named "Princess MacGuffin".Long-Lost Relative: The Hand Wave for the Inexplicably Identical Individuals is them being long-lost twin brothers.Naturally, there's a DLC for a day-one patch to fix that. Loads and Loads of Loading: Live Freemium or Die is less optimized and more prone to loading areas than the first part due to the developer not seeing it as important enough to delay for fixing.But you'll probably want to buy the DLC to skip that. Level Grinding: Parodied with literal grinding-you have to grind a sword on a grindstone 10,000 times before you can use it.In fact, you can shoot him in the chest and he survives, seemingly without a scratch. The bad guy is well aware that you can't kill him (because if you did, they wouldn't be able to make a sequel) and he rubs it in your face. Joker Immunity: Exaggerated, Parodied, and Exploited.Intentional Engrish for Funny: Achievements are called "Awardments" in-game, though in the Steam version, the Steam achievement popups still say "achievement".When you meet the second one, you question him on it, and he claims you've met his long-lost brother. Inexplicably Identical Individuals: The two shopkeepers are exactly alike.Which occasionally form the shape of a helpful arrow to point you in the right direction. Fight Woosh: Right before the random encounter.Fatal Flaw: The true Big Bad of both games would be nearly unstoppable in his final plan if not for the crippling flaw of greed, as the DLC Shopkeep loves money so much he's willing to sell DLC packs of weapons that can hurt and eventually kill him just for a quick buck. ![]() (Everyone is an 8-bit sprite, including the player and the princess.)
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